CHING-YI TSAI

Quasi-Object
Utilizing Anthropomorphic Feature to Represent Everday Object's Physical Affordance in Mixed Reality
WORK IN PREPARATION |

How can the progression of MR enhance human’s interaction with everyday smart objects?

To answer this, our project’s goal is to enhance ordinary objects with simple, anthropomorphic attributes in MR, thus communicating their physical affordance in a enjoyable way. This approach allows for interactive, playful experiences with everyday objects, leveraging MR to signify varying physical characteristics—like an object’s durability or fragility—through expressive, social cues like confidence or vulnerability.


(This is an ongoing side project I lead.)